Today’s post is something I’ve prepared for a long time. Hardware-wise it’s a simple thing – ATtiny45 emulating a PS/2 device, sending a keypress when three knocks are detected in the attached piezoelectric sensor (or piezo buzzer as they are also called). But if your computer can boot on PS/2 keyboard input and you have your computer stowed somewhere hard to reach (or just want to impress your friends), it’s a pretty neat little gadget! Here’s a video of it in action:
My PC takes a few seconds to put anything on display, but if you look at the bottom right corner, you can see the blue power LEDs light up immediately after the knocks.
What You’ll Need
Hardware-wise this hack is super simple. You’ll need less than $10 in parts and many probably already have these lying around:
- ATtiny45. Actually, any ATtiny or ATmega with 4kB or more flash, A/D converter and two timers will work with small adjustments, and with -Os -DMINIMAL compiler flags also 2kB MCUs (ATtiny2313 doesn’t have a A/D but you can either work around it or use a button)
- Piezo buzzer and 1 Mohm resistor to act as knock sensor
- PS/2 connector, or alternatively a passive USB-PS/2 adapter (I have half a dozen from old keyboards and mice) and USB cable (like the one I used in my V-USB tutorial)
- Breadboard and wire. Alternatively you can solder it on a simple PCB like I eventually did.
- Optionally, a 4k7 ohm pullup resistor for RESET line, and a LED and 330 ohm resistor to indicate state
The Schematic and Breadboard Setup
The PS/2 part as discussed in my minimal PS/2 keyboard post doesn’t require any other hardware than the ATtiny. The piezo element uses a 1 Mohm resistor like in the Arduino Knock Sensor tutorial, providing a path for voltage level to get back to zero over time. The LED is connected to PB4.
The PS/2 connector also provides power to the device. Instead of soldering a custom PS/2 connector for the project, I took a passive USB-PS/2 adapter I had lying around and used a multimeter to find out which USB pins correspond to the PS/2 ones. Not surprisingly, PS/2 GND and VCC are connected to USB GND and VCC. In my adapters, PS/2 clock was connected to D+ and data to D-. You can see the mnemonic printout I made on that one below, as well as one possible breadboard configuration.
Continue reading Turning PC On with a Knock Using ATtiny45 and a Piezoelectric Sensor
Once I got my minimal AVR PS/2 keyboard device built, it quickly became apparent that such a device should be able to respond to rudimentary PS/2 commands if I would like to avoid irritating errors in BIOS and O/S side.
After spending a couple of educating evenings with my PicoScope (the only device I had at hand that could capture several seconds of PS/2 traffic at 100 kHz or more to make sure I detect each individual level change) and trying to understand bit-level PS/2 signals (I’ll maybe do a short post on that effort later), I decided it would be too complicated for debugging my own wanna-be PS/2 compliant device. So I decided to implement a simple PS/2 tester sketch with Arduino.
Basic Arduino Setup
There is already a great Arduino/Teensy library called PS2keyboard that had done most of the thinking work for me – the core of the library is an interrupt routine that is called automatically when the Arduino detects falling edge (logic level going from HIGH to LOW) on the clock pin. In Arduino Uno, pin 3 is attached to INT1, and setting up the interrupt is very simple:
#define CLOCK_PIN_INT 1 // Pin 3 attached to INT1 in Uno
attachInterrupt(CLOCK_PIN_INT, ps2int_read, FALLING);
Continue reading Arduino PS/2 Keyboard Tester
I recently got myself a mechanical keyboard (to be precise, a Happy Hacking Keyboard Professional 2). One side effect of this switch was, that the new keyboard no longer works with simple passive PS/2 adapter. And the only type of input my current motherboard can be configured to power up on is spacebar from a PS/2 keyboard.
Well, I had read from somewhere that PS/2 protocol is not too complex, so I decided to find out if I could make a simple gadget that would send spacebar keypress over PS/2 when a switch was toggled. That turned out to be quite easy (with some limitations, read the end of this post to find out more).
The Wikipedia page for PS/2 connector already looked promising – there are GND and VCC pins straight available, and only two additional (open collector type) lines are needed for data and clock lines. Communication is bi-directional with the keyboard providing clock signal and sending end toggles data line while the receiving end listens.
Continue reading Minimal PS/2 Keyboard on ATtiny2313